

The mobile port runs new HD assets, and certain devices powerful enough will run the game at 60fps. Then again, they had to deal with a lot of licensing issues due to the music used in both games, and it was something that even held up the digital availability of GTA: Vice City on Steam.Īs for GTA: Liberty City Stories, the game recycled a lot of the assets of GTA 3 from the PS2 and follows a prequel story to the events of GTA 3 involving gangster Tony Cipriani. However, for whatever reason, Rockstar has not ported over those portable titles to the Xbox and PC. GTA: Liberty City Stories was a game a ton of PC and Xbox gamers wanted along with GTA: Vice City Stories. The title did an additional 3.5 million copies for the PlayStation 2 a year later in 2006, putting it at close to 11 million retail units sold.

The title managed to move approximately 7.6 million SKUs for the PSP, give or take. According to VGChartz the game's graphical limitations certainly didn't stop it from selling like crazy.

A version of Liberty City Stories did make it on the PlayStation 2 but it was barely a step up from the PSP.
